Mode 7 is a graphics mode on the Super NES video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved.

Property Value
dbo:abstract
  • Mode 7 is a graphics mode on the Super NES video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved. Mode 7 was one of Nintendo's prominent selling points for the Super NES platform in publications such as Nintendo Power and Super NES Player's Guide. Similar faux 3D techniques have been presented on a few 2D systems other than the Super NES, in select peripherals and games. (en)
dbo:thumbnail
dbo:wikiPageEditLink
dbo:wikiPageExtracted
  • 2019-09-14 16:51:16Z (xsd:date)
dbo:wikiPageHistoryLink
dbo:wikiPageID
  • 1254860 (xsd:integer)
dbo:wikiPageLength
  • 11315 (xsd:integer)
dbo:wikiPageModified
  • 2019-09-14 16:50:58Z (xsd:date)
dbo:wikiPageOutDegree
  • 102 (xsd:integer)
dbo:wikiPageRevisionID
  • 915670812 (xsd:integer)
dbo:wikiPageRevisionLink
dbp:wikiPageUsesTemplate
dct:subject
rdfs:comment
  • Mode 7 is a graphics mode on the Super NES video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved. (en)
rdfs:label
  • Mode 7 (en)
owl:sameAs
foaf:depiction
foaf:isPrimaryTopicOf
is dbo:gameEngine of
is dbo:wikiPageDisambiguates of
is dbo:wikiPageRedirects of
is dbp:developer of
is foaf:primaryTopic of