Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns, as is the case for turn-based strategy (TBS) games, where all players take turns while playing. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.

Property Value
dbo:abstract
  • Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns, as is the case for turn-based strategy (TBS) games, where all players take turns while playing. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s. In a real-time strategy game, the participants position structures and maneuver units under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features: resource-gathering, base-building, in-game technological development, and indirect control of units. The tasks a player must perform to succeed at an RTS can be very demanding, so complex user interfaces have evolved to cope with the challenge. Some features have been borrowed from desktop environments; for example, the technique of "clicking and dragging" to create a box that selects all units under a given area. Though some video game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance, city-building games, construction and management simulations, and games of the real-time tactics variety are generally not considered to be real-time strategy per se. (en)
dbo:wikiPageEditLink
dbo:wikiPageExternalLink
dbo:wikiPageExtracted
  • 2020-03-17 23:13:01Z (xsd:date)
dbo:wikiPageHistoryLink
dbo:wikiPageID
  • 77251 (xsd:integer)
dbo:wikiPageLength
  • 52840 (xsd:integer)
dbo:wikiPageModified
  • 2020-03-17 23:12:55Z (xsd:date)
dbo:wikiPageOutDegree
  • 208 (xsd:integer)
dbo:wikiPageRevisionID
  • 946080890 (xsd:integer)
dbo:wikiPageRevisionLink
dbp:wikiPageUsesTemplate
dct:subject
rdf:type
rdfs:comment
  • Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns, as is the case for turn-based strategy (TBS) games, where all players take turns while playing. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s. (en)
rdfs:label
  • Real-time strategy (en)
rdfs:seeAlso
owl:sameAs
foaf:isPrimaryTopicOf
is dbo:genre of
is dbo:wikiPageDisambiguates of
is dbo:wikiPageRedirects of
is dbp:genre of
is dbp:modes of
is rdfs:seeAlso of
is foaf:primaryTopic of