XnGine is a 3D engine developed by Bethesda Softworks. In the 1990s, support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards. The Terminator: Future Shock was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers. Games which used the engine: Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo).

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  • XnGine is a 3D engine developed by Bethesda Softworks. In the 1990s, support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards. The Terminator: Future Shock was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers. Games which used the engine: * Terminator: Future Shock (1995) * Terminator: SkyNET (1996) * The Elder Scrolls II: Daggerfall (1996) * XCar: Experimental Racing (1997) * An Elder Scrolls Legend: Battlespire (1997) * The Elder Scrolls Adventures: Redguard (1998) * NIRA: Intense Import Drag Racing (1999) Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo). (en)
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  • XnGine is a 3D engine developed by Bethesda Softworks. In the 1990s, support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards. The Terminator: Future Shock was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers. Games which used the engine: Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo). (en)
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  • XnGine (en)
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